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Elite deutsch

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elite deutsch

Übersetzung im Kontext von „elite“ in Englisch-Deutsch von Reverso Context: the elite, political elite, ruling elite, élite, elite round. Übersetzung für 'elite' im kostenlosen Portugiesisch-Deutsch Wörterbuch und viele weitere Deutsch-Übersetzungen. Englisch-Deutsch-Übersetzungen für elite im Online-Wörterbuch maranathakerk.eu ( Deutschwörterbuch).

The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires.

The two Frontier games were significantly flawed in a number of respects. Both games had many bugs , First Encounters in particular, due apparently to being published in an incomplete state.

This was followed by a lawsuit brought by Gametek against David Braben. The two games employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine.

While this was more realistic, many players also found it frustratingly difficult, particularly in combat.

Elite Dangerous added multiplayer and extended the use of procedural generation, allowing players to fly to and survey every non-atmospheric planet of every size in a galaxy containing billions of stars.

From Wikipedia, the free encyclopedia. Elite Cover art for Firebird releases of Elite. Elite II , Frontier: First Encounters , and Elite Dangerous.

Archived from the original on 27 January Retrieved 17 November Archived from the original on 30 March Elite II official page".

Archived from the original on 23 September Retrieved 2 July First Encounters - Official site". Archived from the original on 23 January Dangerous release date set for next month".

Retrieved 7 November Elite", Retro Gamer , Imagine Publishing Archived from the original on 7 November Retrieved 19 June Retrieved 5 August Retrieved 24 January Beyond The Frontier Review".

X - Beyond the Frontier". Computer and Video Games. Archived from the original on 8 April Retrieved 20 June If, however - like me - you consider Elite to be the best game ever made, X - Beyond The Frontier is by far its closest relation.

Reunion review at games xtreme". Retrieved 18 January Archived from the original PDF on 13 September Retrieved 19 January Space, the Endless Frontier".

Retrieved 27 December Retrieved 23 January Archived from the original on 26 February Retrieved 4 August Archived from the original on 30 May Retrieved 21 May Retrieved 30 December In Conversation With David Braben".

Retrieved 8 May David Braben--from Elite to today". Retrieved 26 January Archived from the original on 11 February Magazine , Newsfield Publications Ltd 13 , pp.

Retrieved 30 January The later version of Elite on the Acorn Archimedes is viewed as the best [ Retrieved 5 October Retrieved 26 March Magazine , Newsfield Publications Ltd 4 , pp.

Retrieved 13 January Archived from the original on 26 April Archived from the original on 13 July Retrieved 4 July Archived from the original on 3 April Retrieved 18 June It was one of the very first games to feature 3D graphics, but more importantly it challenged the definition of what a computer game was.

The Inspirations Behind Jumpgate Evolution". Archived from the original on 4 April Quest for the Earth". Archived from the original on 8 October Archived from the original on 20 August David Braben is one of the old-time legends of British computer gaming — along with Ian Bell, he co-wrote the space simulator Elite, a hugely influential game often earmarked as one of the best ever made.

Archived from the original on 31 October Elite is still one of the most influential games to date, having inspired EVE Online, Freespace, Jumpgate, Homeworld and a handful of other space titles.

The other super influential game [besides Revs] by the way, was Elite. Archived from the original on 18 November Retrieved 6 November Archived from the original on 13 April Archived from the original on 9 August Retrieved 9 August Archived from the original on 2 September Today, 20th September is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft.

From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time.

Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. The New Kind by clicking here. One of the greatest of all games makes a return".

Retrieved 14 September Dangerous - procedural generation". Retrieved 20 December First Encounters Elite Dangerous.

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Seasons Experience a living game. Explore seasons Buy Elite Dangerous. Features Take control of your own starship in a dangerous galaxy.

Learn more Buy Elite Dangerous. Ships Take to the stars. Explore the ships Buy Elite Dangerous. Latest news View all news.

First Encounters in , [6] which introduced Newtonian physics , realistic star systems and seamless freeform planetary landings.

A third sequel, Elite Dangerous , began crowdfunding in and was launched on 16 December , [7] following a period of semi-open testing.

Elite proved hugely influential, serving as a model for other games including Wing Commander: Non-Acorn versions were each first published by Firebird and Imagineer.

Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier", [1] to be part of its own back catalogue [17] and all the rights to the game to have been owned by David Braben.

The player initially controls the character "Commander Jameson", [19] though the name can be changed each time the game is saved.

These include piracy, trade, [1] military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.

In the game universe, stars have single planets , each with a space station in its orbit. Sublight fuel capacity is apparently infinite. Equipment upgrades include a fuel scoop, which allows raw fuel to be skimmed from the surface of stars, [22] described by the manual as "a dangerous and difficult activity", but in practice a fairly simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.

An extremely expensive one-shot galactic hyperspace upgrade permits travel between the eight galaxies of the game universe. There is little practical difference between the different galaxies.

The planetary layout of the galaxies is different, and many players discovered trade runs between closely positioned planets with fortuitous economic combinations.

Most versions of Elite included several optional missions for the Galactic Navy. According to Braben and Bell, Elite was inspired by a range of sources.

The developers refer to Clarke , Robert L. When the developers met at Jesus College, Cambridge , Bell was already working on a game for Acornsoft called Freefall.

The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing Star Raiders on the Atari they decided to collaborate to produce what eventually became Elite.

The company agreed to publish the finished game, although the company feared that it was too ambitious for Braben and Bell, and was uncertain about the merits of two developers instead of one on a single game.

The game took two years to write and started out as a 3D arcade game without the trading element. The last part added was the 3D radar display fitted into the last few unused bytes in their computer.

The original BBC version used a novel split screen approach to show four colours onscreen simultaneously; the upper two thirds of the screen were displayed in Mode 4 while the lower part was in Mode 5.

The Elite universe contains eight galaxies, each with planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated.

This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties.

Each galaxy is also procedurally generated from the first. However, the use of procedural generation created a few problems.

There are a number of poorly located systems that can be reached only by galactic hyperspace — these are more than 7 light years from their nearest neighbour, thus trapping the traveller.

Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named " Arse ".

The original BBC Micro disk version uses a non-standard disk-format for copy protection. Acorn subsequently released alternative versions of the BBC disks that are compatible with the WD In addition to this, self-modifying code was used as part of the protection system, created by Rob Northen.

Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal.

The flight training manual was written in a style that took the rookie trader through the controls and various aspects of play. The Dark Wheel was the first novella to be included for distribution with a video game.

A second novella, Imprint by Andy Redman, was included with the IBM PC release of Elite Plus , but apart from being set in the same universe it is in no way connected to the original story.

The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate.

Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading due to his female co-pilot, Elyssia Fields, is an alien species and wanted in several systems.

By trading commodities, he slowly improves the arms and armour of his ship. Alex also learns what the "Dark Wheel" is and what it takes to join its ranks.

The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the Acorn Electron tape version was released.

Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a bug that stopped Galactic Hyperspace from working.

In this case, the game used Modes 1 and 2 to make more colours available. The only console version was released in for the Nintendo Entertainment System.

Some of the versions had slightly altered gameplay or other characteristics, the number of missions offered to the player.

Contemporary versions for home computers based on the microprocessor were ported by either Bell or Bell and Braben.

The ZX Spectrum version, programmed by "Torus" [49] included a Supernova mission not found in any other version. All he had were the ship shapes and the procedural generation code for the galaxies.

Elite Plus was released for DOS in Elite Plus was published by Microplay Software. As well as such gameplay enhancements, the version also exploited the more modern hardware by using polygon mesh graphics in place of the wire-frames.

The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content.

Unlike the mythical Generation Ships of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: Some versions feature a new title, " Archangel ", for the player to earn that substitutes the rank of Commander.

Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. Elite received very positive reviews on its launch and the BBC Micro version eventually sold , copies.

Many players found gameplay difficult and unfamiliar, however; the game was so controversial that The Micro User devoted its April letter column to readers debating it.

By BBC standards, it is simply the best game that has ever been written for the machine". The magazine gave Elite Plus two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original".

From Pong to Oblivion: The editors called it "a classic game that mixes solid 3D space combat with trading to create a universe in which you can spend many a happy half-hour bushwhacking the dastardly Thargoids.

Elite has often been regarded as the yardstick by which subsequent space trading games have been measured. Since its release Elite has been credited as being the title that defined the modern space flight simulation genre, a significant source of inspiration for later games in the genre [13] [23] [87] [88] [89] as well as being influential upon gaming as a whole.

The Quest for Earth , [94] Hard Truck: Apocalyptic Wars [95] and Flatspace [96] have likewise all credited Elite as a source of inspiration.

Similar praise has been bestowed elsewhere in the media over the years. It has been named as one of the most influential games in history, [73] and has been credited as being the first truly open-ended [] open world game [] and opening the door for future online persistent worlds such as Second Life , World of Warcraft [71] and EVE Online.

Elite is one of the most popularly requested games to be remade , [] with some arguing that it is still the best example of the genre to date, with more recent titles—including its immediate sequel—not rising up to the same level.

In the late s a variant of the commercial BBC Micro Elite release was created by Angus Duggan by disassembling and modifying the code from the existing with many extra features, originally titled Elite III but now known as Elite A to minimise confusion.

It includes many more ship types, more ship types flyable by the player who begins in the less capable Adder , cargo delivery missions, some extra equipment items and numerous gameplay improvements.

Elite A was released publicly in Many attempts to develop clones of Elite have been made, but most have been abandoned before completion or have otherwise failed to come to fruition.

The open source Oolite is a notable exception. The New Kind and re-released it for free on his website. The New Kind is also distributed again in version 1.

Three official sequels have been created: Elite II [5] and Frontier: A third sequel, Elite Dangerous conceived in , provisionally titled Elite 4 , was successfully crowdfunded initially through a Kickstarter campaign in late , [] and released in December Bell had limited involvement in the first sequel, and was not involved in the production of the second.

This time, the player was not confined to orbit but could land on and explore or mine planets. The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires.

The two Frontier games were significantly flawed in a number of respects. Both games had many bugs , First Encounters in particular, due apparently to being published in an incomplete state.

This was followed by a lawsuit brought by Gametek against David Braben. The two games employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine.

While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Elite Dangerous added multiplayer and extended the use of procedural generation, allowing players to fly to and survey every non-atmospheric planet of every size in a galaxy containing billions of stars.

From Wikipedia, the free encyclopedia. Escape will cancel and close the window. Elite Dangerous is continually evolving, adding new features, narrative and in-game content with each new season.

Elite Dangerous is in ongoing development, with a number of free and premium game updates available to expand the core Elite Dangerous experience.

Take flight and experience life as a starship commander in the dangerous galaxy of the 34th century. Enter a massively-multiplayer full-scale recreation of the Milky Way with a small starship and a handful of credits, and join the ranks of the iconic Elite.

Greetings Commanders, Elite Dangerous: This brand new update features all of the following Simguru Pranav Antal made this statement: Get exclusive first peeks at new content coming to Elite Dangerous, as well as community-created content and in-game news in our newsletter.

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