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Japanese retail cover art, showing the lead character Ren Amamiya. Anime and Manga portal. Afterwards, the five plan to go after their next big target.
Joker is arrested and is interrogated by prosecutor Sae Niijima over his actions as the leader of a team of the Phantom Thieves.
Facing danger, Ren awakens his Persona, Arsene. At school, Ren learns that Kamoshida is abusive towards his students and Ryuji is blamed for causing the track team to break up.
When the two return to the Palace, they meet Morgana and free him from a prison cell. While investigating Kamoshida, Ren learns that his classmate, Ann Takamaki, is being blackmailed in order to keep her friend, Shiho Suzui, on the volleyball team.
Ann, who had inadvertently followed the others inside, is encouraged by Ren to take revenge for Shiho and awakens her Persona, Carmen.
Upon reaching the Treasure, the gang are confronted by Shadow Kamoshida, who transforms into a powerful monster. Following his defeat, Shadow Kamoshida repents his actions and his Palace disappears, which in turn causes the real Kamoshida to admit his crimes and turn himself in to the police.
The gang decide to continue being phantom thieves in order to change more twisted hearts, naming their group "The Phantoms". After Mishima sets up a "phansite" for people to send requests to The Phantoms, Morgana takes everyone to Mementos, a joint Palace for the general public, where they defeat the Shadow of a stalker.
Later, after Ren meets police detective Goro Akechi, the gang come across a peculiar boy who was following Ann. Yusuke Kitagawa, an arts student studying under painter Ichiryusai Madarame, asks Ann to be the model for his next art piece.
After inadvertenly following the others into the Palace, Yusuke learns that Madarame was responsible for the death of his mother, leading him to awaken his Persona, Goemon.
While waiting for their next target, Ren tries out a dubious-looking maid service, discovering that his homeroom teacher Sadayo Kawakami is secretly working as a maid.
Noticing Ryuji being bothered by his former track teammates, Ren asks Kawakami for the details about what happened between him and Kamoshida.
Learning that the new track team advisor, Yamauchi, has been manipulating the players by leaking rumors to them, Ryuji learns to control his temper and make peace with the team.
Before the Palace is destroyed, Kaneshiro informs the Phantoms about a man in a black mask who is able to enter Palaces. Finding himself in an art slump, Yusuke asks Ren to be his bodyguard while he draws inspiration from Mementos, only to receive harsh criticism on his piece.
Worried about Eiko being scammed by her host boyfriend Tsukasa, Makoto tells Ren about her late father, who was a police officer, and asks for his help.
When asked to meet in person, Alibaba suddenly calls off the request and asks the Phantoms not to look into Futaba any further.
Although he pleads with them not to involve themselves into Futaba further, the gang decide to help and change her heart after discovering she has a Palace.
Visiting Futaba as the school holidays commence, they learn that she sees her home as a tomb and that she will die.
After some more persuasion, Futaba opens up and directly asks the gang to change her heart. Gaining the Persona Necronomicon as a result, Futaba use its supportive abilities to help the Phantoms defeat the monster.
With Futaba now a part of their team, the gang try to help her improve her social skills by taking her to the beach.
The next day, everyone goes on a school trip to Hawaii, where Ren comes to the aid of shogi player Hifumi Togo. Despite Kunikazu having a Palace, the group becomes split over whether they should rush into pursuing him.
Deciding to infiltrate the Palace on his own only to run into trouble, Morgana is saved by a certain girl. Haru explains that she became a phantom thief and teamed up with Morgana in order to find out the truth behind her father.
As Morgana remains defiant about rejoining the others, he gets injured while trying to protect Haru from her abusive fiancee, Sugimura, prompting the others to come to their aid.
As Morgana becoming honest about his feelings of wanting to stay with everyone, Haru learns that Kunikazu has decided to speed up her engagement to Sugimura.
Unaware of this, the gang become shocked when Kunikazu suddenly dies of a mental shutdown during a press conference. As Sae is put in charge of investigating the Phantoms, Futaba deduces that someone had imitated Medjed and hacked the Phansite to make the Phantom Thieves more popular on purpose.
Later, Ann calls Ren to meet up with her and Shiho, who thanks them for saving her life and reminds them of why they became Phantom Thieves in the first place.
Afterwards, the gang, upon discovering Mishima has become too obsessed with the fame he received from the Phansite, find his Shadow in Mementos, choosing not to destroy him but instead urge him to think things through for himself, helping the real Mishima find the right path as a result.
The students of Shujin High unanimously vote for Akechi to appear as a guest speaker at the culture festival. Despite the clear danger to this, Makoto follows through with it to gain more information.
When government officials come to question Soujiro, Ren and Futaba manage to assure them that Soujiro is a good guardian, after which they come clean to Soujiro about being Phantom Thieves.
Additionally, if you take on the Shadow by going through the doors behind it, you can ambush it! You need to defeat this Shadow to progress in the Palace.
The Shadow becomes two Queen Mabs. Both use Fire and Electric attacks but are weak to Wind. If you just beat the Shadow, head through the door behind where it was and then through the other door in that room.
In the next hallway, go straight into the locked door directly across from you. Go through and into the next room and take on the powerful Shadow inside.
You can now go up the elevator Sae went up. You will also get a map of the area. Head out of the room via the air duct that Ryuji pointed out and then through the door in that room.
It will take you east, south, and then east again to a door that leads into the Main Hall. Upon exiting the elevator, you will be immediately confronted by Shadow Sae.
To head up to higher floors, you need a higher level card. Start by speaking to the Shadow dealer behind the glass directly across from the elevator.
She will tell you about what you need to know, including how to get a higher level card. You will get 1, playing chips and a map of the area from the dealer.
You will need 50, coins to get a high limit floor card. Make sure you save in the safe room! Head in and find a room you want to play in.
The rules are fairly simple, so start betting. Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged.
Go through and progress further when opted to. Follow the path until you have the option to go up a staircase or down a hall to the west.
Continue until you reach a split that leads to a staircase to the east and a path to the west. The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it.
From the safe room, head south and around to the west towards the door to the north. Directly ahead of you will be a Shadow that you need to take down.
Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. It will try to brainwash your team, so be careful.
Head out of the room and south to the barred doors that you can now open. Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins.
Always pick "Between 11 and 18," so that you can get lucky with triple sixes. After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest.
Save in the safe room and consider buying some of the lesser prizes from the dealer. Even still, they are very weak and enraging members of their team can very easily be their downfall.
After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room. Head down the path until you reach a set of stairs and go up them.
Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to.
This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot! Head up to the machine and interact with it.
Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal. Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine.
You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. The goal here is simply to be seen by Prosecutor Niijima.
Start off by talking to the dealer behind the counter about the games on this floor. Head up and around to the door you were told about to check out the path beyond.
Check out the machine by it and it will tell you that you need , coins to move the bridge. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.
There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena.
Before doing either, make sure to get the safe room on this floor! You must do this game first. It costs 1, coins to enter.
Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting. Get the safe room before heading in.
It is the longer of the two games. What makes this all the more difficult is that you have no map, either. The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.
Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.
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